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java.lang.Objectjava.lang.Thread
net.jetrix.commands.StartCommand.CountDown
public static class StartCommand.CountDown
A countdown thread to delay the beginning of the game.
| Nested Class Summary |
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| Nested classes/interfaces inherited from class java.lang.Thread |
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Thread.State, Thread.UncaughtExceptionHandler |
| Field Summary |
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| Fields inherited from class java.lang.Thread |
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MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
| Constructor Summary | |
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StartCommand.CountDown(Channel channel,
int delay)
Construct a new game countdown. |
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| Method Summary | |
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void |
run()
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| Methods inherited from class java.lang.Thread |
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activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
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public StartCommand.CountDown(Channel channel,
int delay)
channel - the channel where game will startdelay - the delay in seconds for this countdown| Method Detail |
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public void run()
run in interface Runnablerun in class Thread
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