001    /**
002     * Jetrix TetriNET Server
003     * Copyright (C) 2004  Emmanuel Bourg
004     *
005     * This program is free software; you can redistribute it and/or
006     * modify it under the terms of the GNU General Public License
007     * as published by the Free Software Foundation; either version 2
008     * of the License, or (at your option) any later version.
009     *
010     * This program is distributed in the hope that it will be useful,
011     * but WITHOUT ANY WARRANTY; without even the implied warranty of
012     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
013     * GNU General Public License for more details.
014     *
015     * You should have received a copy of the GNU General Public License
016     * along with this program; if not, write to the Free Software
017     * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
018     */
019    
020    package net.jetrix.config;
021    
022    /**
023     * Basic statistics about the server usage.
024     *
025     * @author Emmanuel Bourg
026     * @version $Revision: 794 $, $Date: 2009-02-17 20:08:39 +0100 (Tue, 17 Feb 2009) $
027     */
028    public class Statistics
029    {
030        private int gameCount;
031        private int connectionCount;
032        private long startTime;
033    
034        public Statistics()
035        {
036            startTime = System.currentTimeMillis();
037        }
038    
039        /**
040         * Return the uptime of the server (in days).
041         */
042        public long getUpTime()
043        {
044            long elaspsed = System.currentTimeMillis() - startTime;
045            return elaspsed / (24 * 3600 * 1000);
046        }
047    
048        /**
049         * Return the number of games played.
050         */
051        public int getGameCount()
052        {
053            return gameCount;
054        }
055    
056        /**
057         * Add 1 to the number of games played.
058         */
059        public synchronized void increaseGameCount()
060        {
061            gameCount++;
062        }
063    
064        /**
065         * Return the number of connections from spectators and players.
066         */
067        public int getConnectionCount()
068        {
069            return connectionCount;
070        }
071    
072        /**
073         * Add 1 to the number of connections.
074         */
075        public synchronized void increaseConnectionCount()
076        {
077            connectionCount++;
078        }
079    }